It begins, as the best superhero stories do, with a tragic accident that has unexpected consequences. The squirrel never saw the vacuum cleaner coming, but self-described cynic Flora Belle Buckman, who has read every issue of the comic book Terrible Things Can Happen to You!, is the just the right person to step in and save him.
Kyle Keeley is the class clown and a huge fan of all games—board games, word games, and particularly video games. His hero, Luigi Lemoncello, the most notorious and creative gamemaker in the world, just so happens to be the genius behind the construction of the new town library. Lucky Kyle wins a coveted spot as one of twelve kids invited for an overnight sleepover in the library, hosted by Mr. Lemoncello and riddled with lots and lots of games. But when morning comes, the doors stay locked. Kyle and the other kids must solve every clue and figure out every secret puzzle to find the hidden escape route!
August Pullman wants to be an ordinary ten-year-old. He does ordinary things. He eats ice cream. He plays on his Xbox. He feels ordinary - inside. But Auggie is far from ordinary. Ordinary kids don't make other ordinary kids run away screaming in playgrounds. Ordinary kids don't get stared at wherever they go.
Born with a terrible facial abnormality, Auggie has been home-schooled by his parents his whole life, in an attempt to protect him from the cruelty of the outside world. Now, for the first time, he's being sent to a real school - and he's dreading it. All he wants is to be accepted - but can he convince his new classmates that he's just like them, underneath it all? Read more about X Factor Book Club - Wonder (MADISON)
It all began when four friends-Wade, Lily, Darrel, and Becca-received a strange, coded email from Wade's uncle Henry shortly before the old man's sudden death. They set off for Germany to attend the funeral with Wade's father, Roald, and discover that Uncle Henry left them yet another baffling message that they suspect is the key to figuring out how and why he died.
The message leads to a clue, and the more clues they discover, the farther they travel down a treacherous path toward an ancient, guarded secret. Soon they are in a breathless race across the globe, running for their lives as a dangerous shadow organization chases them around every corner. Their only hope of saving themselves-and the world that they know-is to find twelve magical relics from a hidden past that will unlock the Copernicus Legacy. Read more about X Factor Book Club - The Forbidden Stone (MADISON)
All her life, Cassia has never had a choice. The Society dictates everything: when and how to play, where to work, where to live, what to eat and wear, when to die, and most importantly to Cassia as she turns 17, who to marry. When she is matched with her best friend Xander, things couldn't be more perfect. But why did her neighbor Ky's face show up on her match disk as well? Read more about YABC: Matched
“America’s funniest science writer” (Washington Post) takes us down the hatch on an unforgettable tour of our insides. The alimentary canal is classic Mary Roach terrain: the questions inspired by our insides are as taboo, in their way, as the cadavers in Stiff and every bit as surreal as the universe of zero gravity explored in Packing for Mars. Why is crunchy food so appealing? Why is it so hard to find names for flavors and smells? Why doesn’t the stomach digest itself? How much can you eat before your stomach bursts? Can constipation kill you? Did it kill Elvis? We meet scientists who tackle the questions no one else thinks—or has the courage—to ask. And we go on location to a pet-food taste-test lab, a bacteria transplant, and into a live stomach to observe the fate of a meal. Read more about Page Turners: Gulp
Sophie has the great misfortune of being the eldest of three daughters, destined to fail miserably should she ever leave home to seek her fate. But when she unwittingly attracts the ire of the Witch of the Waste, Sophie finds herself under a horrid spell that transforms her into an old lady. Her only chance at breaking it lies in the ever-moving castle in the hills: the Wizard Howl's castle. To untangle the enchantment, Sophie must handle the heartless Howl, strike a bargain with a fire demon, and meet the Witch of the Waste head-on. Along the way, she discovers that there's far more to Howl—and herself—than first meets the eye.